Closed narknon closed 1 year ago
Here is an object dump and the data at the guobject and fname addresses, if helpful at all.
And some addresses:
[16:21:43] GMalloc address: 0x7ff624e0bca0 <- Built-in [16:21:43] GUObjectArray address: 0x7ff628c59fa0 <- Built-in [16:21:43] GMalloc address: 0x7ff624e0bca0 <- Built-in [16:21:43] GUObjectArray address: 0x7ff628c59fa0 <- Built-in [16:21:43] FName::FName address: 0x7ff624f06310 <- Built-in
If you're able to create an object dump with your own tool, then the issue is likely a struct difference. I can't check this game myself cause I don't have it but maybe just check that the structs in the dumper match with yours.
After adding more sigs the FName is found. Game crashes if set to use Oodle compression, but the mappings dump if Oodle is not used.
Receive a fatal error after injecting to Harvestella.
4.27.2
https://store.steampowered.com/app/1816300/HARVESTELLA/
With either of the last 2 releases.