TheNewBob / TediousTravel

A tedious travel mod for daggerfall unity
MIT License
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Enchanted items with 'Repair objects' ability behave differently during port to port travel #31

Open JohnTsak opened 4 years ago

JohnTsak commented 4 years ago

While on normal playthrough (including resting and loitering) an item with this ability will sustain itself and provide an additional repair on any other unrepaired item, during port to port travel the ability seems to be severely crippled, resulting to enchanted items with repair barely being able to sustain even themselves.

To observe this behaviour better create f.e. an amulet with the repair ability and a fortify attribute ability (like fortitude or charisma / cast when held). This combination makes the item easier to detiorate over time as it has more powers than one. -Make sure you have no other damaged items in your inventory (or other enchanted items equipped). -Take a 2 or more days port to port trip.
-Check the item's condition -Rest for 2 days -Check the item condition's again

Note that the overal problem is highly accumulative the more enchanted items you have.

JohnTsak commented 4 years ago

Digging further into this issue I noticed that in normal travel in the wilderness, sometimes your stamina is not drained at all (as it should) for large periods of timel. While this might be a completely different bug with Tedious Travel, I noticed that during these times, your enchanted items don't detiorate at all either, which suggests that there might be some correlation between stamina drain and item health (always talking about items with f.e. the 'cast when held' ability which results in constant detioration while they are equipped). However this still does not explain why port to port travel has such a dramatic effect on item health, given your stamina is not drained at all in these cases.