TheNexusAvenger / Nexus-VR-Character-Model

Maps Roblox characters to the VR inputs of players.
MIT License
65 stars 12 forks source link

It fails to reflect the clients behavior on the server side like IK hands movement #26

Closed eliecer696 closed 11 months ago

eliecer696 commented 11 months ago

am using Pc Vr and the headset is Rift S the nexus mod seems to work properly my issue is that it fails to reflect the clients behavior on the server like there ik hands movement and such i was wandering maybe i missed some thing on the api is there a way to enable this and if so.

TheNexusAvenger commented 11 months ago

That isn't a bug. The server's only role is to replicate the movement to other clients.

eliecer696 commented 11 months ago

oky i see my apologies thanks

eliecer696 commented 11 months ago

That isn't a bug. The server's only role is to replicate the movement to other clients.

well is there a way to replicate this hand positions to the server because if the client is traying to interact with something on the server side this wont take effect

TheNexusAvenger commented 11 months ago

What are you trying to do? Anything related to physics is handled by the client, not the server.

eliecer696 commented 11 months ago

some physics based interactions like the character hand knocking a stack of parts

TheNexusAvenger commented 11 months ago

Moving the character on the server isn't going to help with that use case because of 2 reasons:

  1. Physics are handled by the client. Not only does this reduce server load, but it reduces any delay the player would see.
  2. Hands + arms are uncollidable. I don't remember if Roblox still locks this down or not. In the case they do, cloning and welding the relevant parts would give you the functionality you want.