This system will replace the existing multipliers that are tied to a player's rank, thus allowing multiple boosters to be active and stacking with other boosters.
There are two categories for boosters: Global and Personal boosters
Global boosters can be purchased from the webstore and are active for a limited amount of time. This applies to everyone on the network to enjoy a boost to stats while keeping within Mojang's rules. Global boosters can also be applied by an Admin or higher at their discretion. These stack with personal boosters.
Personal boosters apply to a single player and cannot be bought directly in the webstore. By default, rank's Credit and XP Multipliers are Personal Boosters that are applied while the rank is applied as well. Personal boosters can be activated/given by an Admin or higher and can be toggled on or off by the player via a GUI/command. Rank based boosters are always active and cannot be toggled off.
There will be three base boosters: XP, Credit and Nexite.
Games will add other boosters, SG will only add a Score Booster.
Score and Nexite Boosters will only be given out as rewards by an Admin or higher and nothing related to webstore will interact with these booster types.
Game Settings will exist for if that game or games will apply boosters
This system will replace the existing multipliers that are tied to a player's rank, thus allowing multiple boosters to be active and stacking with other boosters. There are two categories for boosters: Global and Personal boosters Global boosters can be purchased from the webstore and are active for a limited amount of time. This applies to everyone on the network to enjoy a boost to stats while keeping within Mojang's rules. Global boosters can also be applied by an Admin or higher at their discretion. These stack with personal boosters. Personal boosters apply to a single player and cannot be bought directly in the webstore. By default, rank's Credit and XP Multipliers are Personal Boosters that are applied while the rank is applied as well. Personal boosters can be activated/given by an Admin or higher and can be toggled on or off by the player via a GUI/command. Rank based boosters are always active and cannot be toggled off.
There will be three base boosters: XP, Credit and Nexite. Games will add other boosters, SG will only add a Score Booster.
Score and Nexite Boosters will only be given out as rewards by an Admin or higher and nothing related to webstore will interact with these booster types.
Game Settings will exist for if that game or games will apply boosters