Open AleXoundOS opened 2 months ago
Just FYI/why this is delayed and not addressed in the version I'm releasing today/tomorrow: turrets and (at least partially) unit offsets are controlled by iscripts (broadly under the animation feature), anything I have in chkdraft for them at present is a quick hack rather than proper iscript parsing & handling. Animation/iscript parsing is coming and is currently the highest priority feature under development but it's still a ways from being ready when it's further along I'll ensure these issues are addressed.
Do you want to say that location displacement (yellow on screenshots) is also affected by animation/iscript parsing?
First of all, I'm very grateful to your amazing work on supporting the skin selection! It's really cool! But it seems there are a few bugs.
Remastered SD: correct placement (for reference):
Remastered HD2: yellow start location and map revealers are displaced (not sure about Zerglings)
Remastered Carbot HD2: Tank's turret is displaced (not sure about Zerglings)
"Remastered SD" skin does not suffer these problems, except when a unit like Goliath or Tank is selected in the left side unit selection panel - only its bottom part is shown using all skins except "Classic GDI". But when placed (by left-clicking a mouse) all parts of a unit are fully shown (but some are displaced like Tank's turret).