TheOpenSpaceProgram / new-ospgl

A space exploration game in OpenGL. Devblog: https://tatjam.github.io/index.html
MIT License
42 stars 6 forks source link

Allow multiple bullet worlds #34

Open tatjam opened 1 year ago

tatjam commented 1 year ago

Even using double precision, it's interesting to allow many bullet worlds with different origins for HUGE distances. In pluto floating point errors do become noticeable, but we won't need more than a bunch of worlds per solar system.

If we want multiple solar systems, this is fully neccesary.