TheOpponent / st3-translation-notes

Notes for the translation of the Dreamcast game Sakura Taisen 3
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Move coordinates of name labels in team status screen #10

Open TheOpponent opened 2 years ago

TheOpponent commented 2 years ago

In the team status screen accessible during the intermissions, name labels for each character are drawn in predetermined locations within each badge. Changing these locations will allow for longer labels that are more natural for English text.

The texture for name labels is located in ADVDATA/EYECATCH/TAIN_DTS.CBD in PRS-compressed BPV1 form. The file ADVDATA/EYECATCH/EYECATCH.BIN contains strings and other data for the intermission screen.

TheOpponent commented 1 year ago

Strings in EYECATCH.BIN are documented on the wiki: https://github.com/TheOpponent/st3-translation-notes/wiki/EYECATCH.BIN