In the team status screen accessible during the intermissions, name labels for each character are drawn in predetermined locations within each badge. Changing these locations will allow for longer labels that are more natural for English text.
The texture for name labels is located in ADVDATA/EYECATCH/TAIN_DTS.CBD in PRS-compressed BPV1 form. The file ADVDATA/EYECATCH/EYECATCH.BIN contains strings and other data for the intermission screen.
In the team status screen accessible during the intermissions, name labels for each character are drawn in predetermined locations within each badge. Changing these locations will allow for longer labels that are more natural for English text.
The texture for name labels is located in ADVDATA/EYECATCH/TAIN_DTS.CBD in PRS-compressed
BPV1
form. The file ADVDATA/EYECATCH/EYECATCH.BIN contains strings and other data for the intermission screen.