TheOpponent / st3-translation-notes

Notes for the translation of the Dreamcast game Sakura Taisen 3
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Decipher 16-byte table values in SBX files #2

Open TheOpponent opened 2 years ago

TheOpponent commented 2 years ago

It is known that the number of entries in the 16-byte tables of the SBX files matches the number of function calls at the end of the text area, but it is not known how the bytes in each entry relate to those calls.

TheOpponent commented 2 years ago

Story segments are defined by subroutines with numerical names such as 1_01. In S0101.SBX, the beginning of the game appears to be defined at 0x1ed4b with the subroutine 1_01. Changing this to another segment such as 1_02 causes the game to start at that point. Using undefined or illegal names causes this point to be skipped entirely and continue to 1_02.