TheOpponent / st3-translation-notes

Notes for the translation of the Dreamcast game Sakura Taisen 3
The Unlicense
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Find graphics for intermission menus and battle stages #9

Closed TheOpponent closed 2 years ago

TheOpponent commented 2 years ago

There are no obvious locations where graphics containing text assets for these areas can be found, and it is likely they are compressed.

TheOpponent commented 2 years ago

Graphics for the battle system interface are located in ESM files within the subdirectories in the SLG directory. They are found in areas with BPV1 headers within these files. https://www.dreamcast-talk.com/forum/viewtopic.php?f=52&t=15598&start=20#p165800

TheOpponent commented 2 years ago

The BPV1 format has been documented on the wiki: https://github.com/TheOpponent/st3-translation-notes/wiki/BPV1-textures

It is possible to manually edit these textures by extracting them from ESM files, editing them as PVR files, and then injecting the edited textures into the original locations.

For intermission menus, the graphics are located in the ADVDATA/EYECATCH directory. The CBD files contain the graphics in the BPV1 container, though they are PRS-compressed.