ThePansmith / Monifactory

A Modern Remaster of Nomifactory
GNU Lesser General Public License v3.0
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[Feature]: Greenhouse (or new multiblock) Item-Based Mob Breeding #877

Open abculatter2 opened 1 day ago

abculatter2 commented 1 day ago

Suggestion

For mass-producing meat in a more lag-friendly way, particularly for Hardmode players.

Currently, we have soul vials from EnderIO already, so all it'd really require is the recipes.

Suggested recipes: 2 animals (not consumed) + 2 breeding item + 5 minutes @ 8eu/t = 1 animal 4 animals (not consumed) + 4 breeding item + 5 minutes @ 16eu/t = 2 animals 6 animals (not consumed) + 6 breeding item + 5 minutes @ 24eu/t = 3 animals 8 animals (not consumed) + 8 breeding item + 5 minutes @ 32u/t = 4 animals

The recipe can also have speed potion fluid (or potion items?) added to it to halve the time, and healing potion can be added to double the output and/or allow more then 8 animals per process.

Also, the 8eu/t number is arbitrary, though the 5 minutes is based on the breeding cooldown, in case that wasn't obvious.

Once you have the soul-vial animals, they can be fed into various machines to give different drops; Cutting machines give normal drops, as if killed with a normal unenchanted sword Arc Furnace gives cooked drops Macerator gives mince meat and bonemeal Extractor (or some other machine?) gives experience juice, possibly requiring something like a vibrant crystal with a 1% chance of being consumed as a "catalyst".

These could also feed into other recipes. For instance, putting meat into a fermenter can give rotten flesh (good for more leather), or you could add a more complex but cheaper resource cost version of growth medium and/or bacteria that uses a variety of foods in a mixer.

LCoolJT commented 17 hours ago

this could also be done by adding some of the simulation data back into the game for cows etc. (Hostile Neural Networks)