The Github repository for Godherja, giving another facet for users to download versions of the mod as well as serve as our main error reporting channel
It's been reported before, but I think I have a more specific report. It only shows up with Imperrech enabled. When Cenware enforces in the Southmarch, the game crashes. This seems to be a mac-specific bug, and might be a m-chip specific bug.
Based on the logs there are a few candidate issues. There are a bunch of references to Kallistos Kasathonex's historical and internal ids in the logs. The final game logs are
[23:46:22][character_window.cpp:942]: Open character 'Hromihil Drevinyc of (Internal ID 36631)'
[23:46:30][character_window.cpp:942]: Open character 'Kallistos Kasathonex of d_magi_auxiliaros_corpus_xii (Internal ID: 4334 - Historical ID westernimperial_aversarinas_aagiokrata_203)'
And the debug log:
[23:46:22][Game][character_window.cpp:942]: Open character 'Hromihil Drevinyc of (Internal ID 36631)'
[23:46:22][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:22][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:30][Game][character_window.cpp:942]: Open character 'Kallistos Kasathonex of d_magi_auxiliaros_corpus_xii (Internal ID: 4334 - Historical ID westernimperial_aversarinas_aagiokrata_203)'
[23:46:30][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:30][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:30][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:30][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:30][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:30][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:31][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:31][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:31][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:31][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
[23:46:31][Clausewitz Debug][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow
The game then freezes until 23:46:46, with the only error as Clausewitz Debug][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database, which shows up 400 times in the five minutes of logs so I doubt that's what is killing the game.
Then, at 23:46:46,
[23:46:45][jomini_script_system.cpp:278]: Script system error!
Error: has_same_culture_heritage trigger [ target culture was null ]
Script location: file: common/court_positions/types/GH_court_positions.txt line: 395
fires a bunch of times, which refers to the checks
which points to elector_voting_pattern_circumstances_feudal_elective_modifier = yes in the gh_military_unit_elective
Finally, at 23:46:48, the "A character has refused a title!" event in gh_sjalvoki_conquest_events fires several times.
I'm pretty clueless with modding – if I had more background, I'd make a pull request, but I sadly don't have any experience in modding. I first thought it was a succession issue where cenware tried to give out a legion title, but it doesn't look like he tries to do that. I suspect it's the visual bug is the problem because it seems to be a visual issue that depends on story events being enabled, which could explain the specificity to m-chips. However, I wasn't able to find the source event calling this.
If there's any other way I can help out/send logs, let me know!
It's been reported before, but I think I have a more specific report. It only shows up with Imperrech enabled. When Cenware enforces in the Southmarch, the game crashes. This seems to be a mac-specific bug, and might be a m-chip specific bug.
Based on the logs there are a few candidate issues. There are a bunch of references to Kallistos Kasathonex's historical and internal ids in the logs. The final game logs are
And the debug log:
The game then freezes until 23:46:46, with the only error as
Clausewitz Debug][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database
, which shows up 400 times in the five minutes of logs so I doubt that's what is killing the game.Then, at 23:46:46,
fires a bunch of times, which refers to the checks
in the
#A non-human as a Legon!?
check in the legon court position. It's mixed in withwhich points to
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
in thegh_military_unit_elective
Finally, at 23:46:48, the "A character has refused a title!" event in gh_sjalvoki_conquest_events fires several times.
I'm pretty clueless with modding – if I had more background, I'd make a pull request, but I sadly don't have any experience in modding. I first thought it was a succession issue where cenware tried to give out a legion title, but it doesn't look like he tries to do that. I suspect it's the visual bug is the problem because it seems to be a visual issue that depends on story events being enabled, which could explain the specificity to m-chips. However, I wasn't able to find the source event calling this.
If there's any other way I can help out/send logs, let me know!