Closed KilianKilmister closed 3 years ago
I am closing this as it seems to be going nowhere.
I did look at classes for types when I started out, but decided against it for a number of reasons, one being that there is no multiple inheritance. How do we handle an object that is both takeable and switchable? It is also easier to pass a parameter with a template.
@ThePix @Alec-15 A while ago i mentioned that i was working on a PoC for possibly redefining the games structure in a more flexible and userfriendly way.
Long story short: i went massively overboard when i started playing around with ES Proxies. It has many elegant solutions for problems added by unneccessary features. Anyways, it's an attempt at a more practicle game core.
Main Features
Have a look at the documentation and tell me your opinions. All the code is extensively documented aswell and it includes 2 dummy-scripts to showcase it. they can be run in node. All instructions are covered in the docs.