This is not really an issue. I started to post it on the forum, but I'm pretty sure you're the only one who can currently answer this one.
With the npcs doing things, should we have something in the language file that returns present continuous tense? (Or does Quest already do this and I can't find it?)
I'm not advising it or anything. Just asking. I'm almost done with a function to list things held or shelved or contained when examining containers, surfaces, or npcs.
This is not really an issue. I started to post it on the forum, but I'm pretty sure you're the only one who can currently answer this one.
With the npcs doing things, should we have something in the language file that returns present continuous tense? (Or does Quest already do this and I can't find it?)
I'm not advising it or anything. Just asking. I'm almost done with a function to list things held or shelved or contained when examining containers, surfaces, or npcs.
Here's what I've got going on: https://github.com/KVonGit/Quest6Game1/issues/16#issuecomment-748171084