When an object in Q5 has the type "Object and/or room", the object is translated to utilize createItem(). When this happens, room-specific tabs (Room, Light/Dark, Map, Exits, Scripts, and Inventory) are not translated at all. I have many objects in my game which use this type (because they are interactable objects that can be either picked up or entered), so it turns out that half of my game isn't being translated.
When an object in Q5 has the type "Object and/or room", the object is translated to utilize
createItem()
. When this happens, room-specific tabs (Room, Light/Dark, Map, Exits, Scripts, and Inventory) are not translated at all. I have many objects in my game which use this type (because they are interactable objects that can be either picked up or entered), so it turns out that half of my game isn't being translated.