The game is currently started via the *savagewheels* executable, which would
spawn an error if the libfmod.so library is not present in /usr/local/lib. To
fix this the game should be started by a shell script which sets the
*LD_LIBRARY_PATH* environment variable to point to the installation folder of
the game, where the libfmod.so file is contained.
The same may solve the problem for the SDL .so libraries as well.
Original issue reported on code.google.com by pro....@gmail.com on 19 Sep 2010 at 2:49
Original issue reported on code.google.com by
pro....@gmail.com
on 19 Sep 2010 at 2:49