TheRandomLabs / RandomPortals

Vertical End portals and lateral (horizontal) Nether portals with a focus on configurability.
https://minecraft.curseforge.com/projects/vertical-end-portals
MIT License
7 stars 1 forks source link

[1.12.2] Netherportal block lost name #20

Closed Skaphegor closed 5 years ago

Skaphegor commented 5 years ago

After I removed RandomPortals all portal blocks turned into tile.null.name. Although I created a new world this is still happening. Theses blocks are destroyable by hand even in survival mode. 2019-05-27_12 25 15

TheRandomLabs commented 5 years ago

Nether portal blocks don't have a name in vanilla Minecraft. If it really bugs you but you don't want to have RandomPortals installed, RandomTweaks also fixes this.

Skaphegor commented 5 years ago

Normally TOP displays Nether Portal and they should be breakable by hand in survival mode. This came up after I removed RandomPortals. I have RandomPatches installed. Can this mod cause it?

TheRandomLabs commented 5 years ago

Looks like you're right, sorry. RandomPatches shouldn't touch it.

TheRandomLabs commented 5 years ago

Do you have RandomTweaks installed?

Skaphegor commented 5 years ago

No. I just installed Random Patches for higher server time out due to the large size of my pack.

TheRandomLabs commented 5 years ago

Strange, looks like a mod is setting the Nether portal's localized name to null, but if you don't have RandomTweaks installed, I don't know which one it could be. RandomPortals/RandomTweaks set the translation key at runtime, so any changes shouldn't persist after a restart.

Skaphegor commented 5 years ago

NetherEX? Only mod that does much to Nether I guess. Maybe installing RandomTweaks might fix it?

TheRandomLabs commented 5 years ago

It would fix it, but you shouldn't have to. It's not NetherEx as far as I can tell. It could still be that I screwed something up.

Skaphegor commented 5 years ago

I found this in the log.https://pastebin.com/JnjHrvuM There a still old IDs in the save although I have loaded the world before. Shouldn't they have been removed? Maybe it is conflict with Just Enough IDs saving format I use?

Skaphegor commented 5 years ago

https://github.com/mekanism/Mekanism/issues/5590