Open TheRealBeef opened 2 years ago
So that washout takes into account whether an enemy headlamp / searchlight is pointed directly at you or not
Cane we use the normals from the surface of the light source somehow to determine its pointed at camera?
Some kind of lens flare effect would be best, even if its just sprite driven
So that washout takes into account whether an enemy headlamp / searchlight is pointed directly at you or not
Cane we use the normals from the surface of the light source somehow to determine its pointed at camera?
Some kind of lens flare effect would be best, even if its just sprite driven