TheRealCDay / raptor-chess-interface

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Client-Side Silence Mode #614

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Silence mode is entered by setting silence to 1 on the server and blocks all 
channel tells and shouts while playing, observing or examining a game. 
Conversations can be quite distracting to players such as myself and can 
decrease my skill level.

The advantage to moving this client-side is that instead of losing a chunk of 
channel and shout conversations when playing, the appearance of new channel 
tells and shouts could be simply delayed until after the game has been played 
producing completely unbroken conversations.

Also, I don't find it particularly useful to block communications when simply 
observing or examining a game so there could be more options to client-side 
silence mode allowing one to chose what kind of games they want silence in.

This may not be that great or easy of an enhancement, I just thought of it 
minutes ago and thought it was a cool idea.

-StrategyMaster

Original issue reported on code.google.com by jessego...@gmail.com on 25 Jul 2011 at 3:47

GoogleCodeExporter commented 9 years ago
This is a great idea. It is better than server side silence because you can see 
what people were saying in channels, shouts, etc after the game is over. Since 
all events are already logged to a temp file, it would not be that difficult to 
implement either.

Original comment by carsonday on 25 Jul 2011 at 11:17

GoogleCodeExporter commented 9 years ago

Original comment by carsonday on 25 Jul 2011 at 11:18