Open TheRealKaup opened 1 year ago
There isn't any large program made with KTech that could benefit from these features, which is why they sound irrelevant or excessive. Debugging the engine using logs made by the engine itself, is, according to my experience doing so, not as easy and helpful as instead simply building with debug symbols and breaking with GDB; this proposed Debugger
engine component is indeed for games made with KTech rather than KTech itself.
IO
's image, makes sure those aren't erased and are visible without flickering. Perhaps can also be scrolled with special keys.Unique color for each structure (if in terminal)