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TheRealKaup
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KTech
C++ 2D Terminal Game Engine Library
GNU General Public License v3.0
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`UI::Render()` and `Camera::Render()` should skip foreground/background if it's (0, 0, 0, 0). Regarding simple textures, have a completely different loop for rendering.
#90
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TheRealKaup
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5 months ago