Closed Nolram12345 closed 8 months ago
Hey there! I just pushed a VS 2022 version of the solution and project if you want to try building that indead, it's called BindlessDeferred_2022.sln. Hopefully that should work for you. That pre-compiled binary is indeed quite out of date...I can also see if I can push a new release.
Thank you very much! A new release would be good to have I believe, but I think even just having a VS2022 solution should hopefully help in figuring this issue out. Has anybody else encountered it before at all? Since I don't think it's an actual hardware incompatibility since an RTX4080 should be compatible with near any API feature out right now.
No I'm not aware of this happening for myself or anyone else. That said, I've made numerous changes over the years since I put up that pre-compiled binary, which include debug layer fixes and even switching shader compilers. So it wouldn't surprise be if the initial version had a bug or some other weirdness that is no longer present.
Update - after recompiling it myself the error seems to have gone away. Thanks!
Hello! I was trying to run the sample on my computer, however when starting the pre-built executable I get the following error:
I'm running this on an RTX4080 with NVIDIA GR Driver Version 551.52 - I tried recompiling it in VS2022, but I was getting errors with it due to me using a newer version of VS since the project seems to have been compiled with VS2015.