TheRealNin / Siege-Collection

The collection of Siege++ mods that make the NS2 Siege++ project
MIT License
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Make fade's vertical acceleration the same as its horizontal acceleration, reduce blink's energy cost by 10% #39

Closed jonsextra closed 7 years ago

jonsextra commented 7 years ago

PASSED with a vote of 7/3/0 (y/n/a)

TheRealNin commented 7 years ago

Acceleration is already the same.

cryticx commented 7 years ago

I suggest closing this, as the change referred to was in fact the old method of Fade blink that allowed turning horizontal velocity into vertical velocity.

jonsextra commented 7 years ago

I'd still say that reducing fade's blink energy cost is a good idea.

cryticx commented 7 years ago

Alright.

TheRealNin commented 7 years ago

Hellllllll to the no. And I play a lot of fade. They're already very very good.

TheRealNin commented 7 years ago

Perhaps we should reconsider this after the increase of alien HP

cryticx commented 7 years ago

Well the bill already passed for that, so...

jonsextra commented 7 years ago

We can remove the bill with another vote.

TheRealNin commented 7 years ago

We can't implement the old bill as it was written anyways

DalinSeivewright commented 7 years ago

Bill it up please. I have been playing Fade more lately and am quite happy with it atm.

jonsextra commented 7 years ago

Done

TheRealNin commented 7 years ago

Jon just put the bill up :)

jonsextra commented 7 years ago

Issue closed by vote. PASSED with a vote of 6/0/0 (y/n/a)