Open InputandOutput opened 2 months ago
(Also, I apologize for putting the issue in the wrong mod repo).
(Also, I apologize for putting the issue in the wrong mod repo).
no worries ^^
Another idea that came up in my mind is damage/duration/spell haste/etc. scaling based on amount of stamina/mana consumed.
Maybe the aura could be "dispelled" once stamina/mana is too low?
When thinking of an "aura", I have an effect in mind, that also affects players/entities around the entity with the aura. I have this working in a yet unreleased mod. And yes, it can be dependent on mana
There are several ideas that would make stamina/mana consumption correspond with certain types of spells:
Stamina/mana consumption rate for spells that attack using the "casting" phase. Stamina/mana consumption when a spell's status effect is applied and active. More stamina/mana consumption the more times a spell is casted in succession or a set period of time. Multiplying/addition of costs to spells via attributes/status effects (e.g. another mod's status effect doubling stamina cost?).