TheSHEEEP / godotdetour

A GDNative implementation of the detour/detourcrowd library for Godot.
MIT License
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Support primitive meshes in GodotGeometryParser #13

Closed founderio closed 3 years ago

founderio commented 3 years ago

Adds support for converting primitive meshes to ArrayMeshes if no ArrayMesh is found.

This is useful in testing/debugging scenarios, or with really simple levels which don't require complex navmeshes.

Also prints out an error if neither ArrayMesh nor PrimitiveMesh are found to not fail silently.

TheSHEEEP commented 3 years ago

Good stuff. I'm currently travelling, so it'll be a few days before I have the time to check it out and test it.