Closed founderio closed 3 years ago
Adds support for converting primitive meshes to ArrayMeshes if no ArrayMesh is found.
This is useful in testing/debugging scenarios, or with really simple levels which don't require complex navmeshes.
Also prints out an error if neither ArrayMesh nor PrimitiveMesh are found to not fail silently.
Good stuff. I'm currently travelling, so it'll be a few days before I have the time to check it out and test it.
Adds support for converting primitive meshes to ArrayMeshes if no ArrayMesh is found.
This is useful in testing/debugging scenarios, or with really simple levels which don't require complex navmeshes.
Also prints out an error if neither ArrayMesh nor PrimitiveMesh are found to not fail silently.