Closed destravous closed 6 months ago
Refactors collision and movement; Collision now uses a directional shapecast, and has some logic to help prevent from getting stuck in narrow spaces. Falling acceleration, and walking acceleration were added. Coyote time was added.
Refactors collision and movement; Collision now uses a directional shapecast, and has some logic to help prevent from getting stuck in narrow spaces. Falling acceleration, and walking acceleration were added. Coyote time was added.