Open inodentry opened 4 months ago
I watched the video, it's a great reference!
For the screenshake that we need currently (shake for every time player deals damage) we need just a very slight and short shake, so I think we don't need to do any fancy stuff. I think just picking a random position for 1 tick, then opposite direction for next tick, and then 3rd tick already back to center. It's meant to feel like a tiny vibration rather than a proper shake.
Destravous already implemented a screen shake (haven't tested it yet) so we can use that one for the alpha, and then Ida I'm guessing would be more interested in a more generalized screenshake + haptics system.
So I'm moving this to Low Priority, for after alpha.
Here is a nice video to watch for some things to keep in mind: https://www.youtube.com/watch?v=fn3hIPLbSn8