TheSeekerGame / TheSeeker

Metroidvania game in Bevy
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Projectile Movement and collision #50

Closed c12hz closed 1 month ago

c12hz commented 1 month ago

Projectile should arc/be entirely physics driven. (no homing affects) When launched, enemy should do a few ray-casts first to try to avoid colliding with the ceiling.

c12hz commented 1 month ago

this is a good reference for particle movement/speed: https://www.youtube.com/watch?v=4VqXMLL1tUE

destravous commented 1 month ago

pr: https://github.com/TheSeekerGame/TheSeeker/pull/56