Closed c12hz closed 1 month ago
Projectile should arc/be entirely physics driven. (no homing affects) When launched, enemy should do a few ray-casts first to try to avoid colliding with the ceiling.
this is a good reference for particle movement/speed: https://www.youtube.com/watch?v=4VqXMLL1tUE
pr: https://github.com/TheSeekerGame/TheSeeker/pull/56
Projectile should arc/be entirely physics driven. (no homing affects) When launched, enemy should do a few ray-casts first to try to avoid colliding with the ceiling.