Closed odecay closed 1 month ago
different deaggro behavior, faster transitions to defense/melee attack on melee range, placeholder collisions between enemy and player (only changed collision layers, current strategy for both player and enemy dont account for moving things?)
different deaggro behavior, faster transitions to defense/melee attack on melee range, placeholder collisions between enemy and player (only changed collision layers, current strategy for both player and enemy dont account for moving things?)