TheSeekerGame / TheSeeker

Metroidvania game in Bevy
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'Sparks' on Damage [ $120 ] #79

Closed c12hz closed 1 week ago

c12hz commented 4 months ago

Add 'sparks' animations on top of the creatures whenever the player deals damage to them. We already have custom animations for the sparks with a few variants, a random variant should be selected each time. I think it would be good to make the sparks connected to the creature somehow so when for example the creature gets pushed back the sparks get pushed back the same amount and not get disconnected.

I put the sprite sheet in the creature folder