quite self-explanatory, we need an animation on death (don't have the asset yet) and then a game over screen.
maybe the game over screen can show what killed you, like:
'You were killed by ENEMY TYPE'
For the alpha it will just be 'You were killed by an Ice Crawler'
And then it should display the total Kills
I'm also thinking we could have a 'Score' that is dependent on time as well, maybe using a formula like:
Score = (Kills / Seconds spent in game) 100
^the 100 is just to make sure the score is not less than 1
So the game over screen will include Kills which are not time dependent, and a Score that depends both on how many creatures player killed and on how fast they did it.
There should also be 'Play again' and 'Quit to Menu' buttons
quite self-explanatory, we need an animation on death (don't have the asset yet) and then a game over screen. maybe the game over screen can show what killed you, like: 'You were killed by ENEMY TYPE' For the alpha it will just be 'You were killed by an Ice Crawler'
And then it should display the total Kills
I'm also thinking we could have a 'Score' that is dependent on time as well, maybe using a formula like: Score = (Kills / Seconds spent in game) 100 ^the 100 is just to make sure the score is not less than 1
So the game over screen will include Kills which are not time dependent, and a Score that depends both on how many creatures player killed and on how fast they did it.
There should also be 'Play again' and 'Quit to Menu' buttons