Open c12hz opened 4 months ago
when the player is dashing they should leave behind copies of themselves that last for a very short duration and fade out.
this is typical for dash skills in fthese kinds of action games.
here is a good reference: https://www.youtube.com/watch?v=ylsWcc4IP3E
In our case we can actually do it in a more simple way, because the only sprite that is shown during Dash is the single frame of the Dash, so there's no need to check which frame needs to be replicated, it will always be that one.
when the player is dashing they should leave behind copies of themselves that last for a very short duration and fade out.
this is typical for dash skills in fthese kinds of action games.
here is a good reference: https://www.youtube.com/watch?v=ylsWcc4IP3E
In our case we can actually do it in a more simple way, because the only sprite that is shown during Dash is the single frame of the Dash, so there's no need to check which frame needs to be replicated, it will always be that one.