I think it could be nice to make the ice spider's projectile apply a chill effect on the player when it successfully hits the player.
The chill effect would lower the player's horizontal velocity by let's say 50% for 2 seconds.
Any new projectile that hits the player while they are already affected by the chill resets the chill duration to 2 seconds, but there's no compounding effect.
The chill should also make the player's sprite turn slightly blue (multiplying the sprite by some light blue color, let's say #c2c9c9
The projectile will also deal damage as normal.
This chill effect will make the projectiles more harmful, and so make the player a bit more afraid of them
The screen will currently only be applied by the ice spider's projectile, but in the future other creatures and attacks might also be able to add this effect, so it would be nice to make it relatively generalized.
I think it could be nice to make the ice spider's projectile apply a chill effect on the player when it successfully hits the player.
The chill effect would lower the player's horizontal velocity by let's say 50% for 2 seconds. Any new projectile that hits the player while they are already affected by the chill resets the chill duration to 2 seconds, but there's no compounding effect. The chill should also make the player's sprite turn slightly blue (multiplying the sprite by some light blue color, let's say #c2c9c9
The projectile will also deal damage as normal.
This chill effect will make the projectiles more harmful, and so make the player a bit more afraid of them
The screen will currently only be applied by the ice spider's projectile, but in the future other creatures and attacks might also be able to add this effect, so it would be nice to make it relatively generalized.