Open MeinerI opened 5 years ago
Yeah, I saw that. I hope to include BO2 support eventually.
Have you already worked on this or am I suffering in vain for working?
Там есть "таблицы" cellinst и cellmark, по ним происходит расстановка объектов на уровне. Некоторые координаты берутся из файл .region и .planinfo
Have you already worked on this or am I suffering in vain for working?
No, not at the moment. My priority right now is finding a job. I integrated changes from Ben's hacked build because I thought I might need to stop, and have been doing some tweaks in addition to that, but BO2 is a whole different engine to anything ModelEx currently supports.
And, BTW, I don't think big files only contain one model. They're archives made up of other files. You should separate the models out with Soul Spiral and have your tool read those.
of course the engines are different and yes there are many models, I create a new algorithm in big_2_dae_2.cs
of course the engines are different and yes there are many models, I create a new algorithm in big_2_dae_2.cs
Yes, but Soul Spiral already separates the models from the *.big archives, so ModelEx will only need to convert individual models to dae.
Also, the engines used by Gex, SR1, SR2 and Defiance are all upgraded versions of each other. Unlike BO2, they have a lot of similarities that make it easier to figure out the format and intergrate into ModelEx.
That's exactly what I'm doing. In big_2_dae_2.cs i read big file and convert all models to dae. Well, or at least trying to do it.
https://github.com/MeinerI/Blood-Omen-2-Legacy-of-Kain