When the player goes fast enough there should be a whooshing sound to indicate the wind. This sound can be controlled by a low pass filter that opens up as the speed increases.
There should also be a particle effect moving perpendicular to the player. White speed lines.
When the player goes fast enough there should be a whooshing sound to indicate the wind. This sound can be controlled by a low pass filter that opens up as the speed increases. There should also be a particle effect moving perpendicular to the player. White speed lines.