TheSil / WhoracleMod

Fork of OpenJK aimed at fixing bugs and improving gaming experience.
GNU General Public License v2.0
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Bowcaster alt fire uses wrong sound #7

Closed deathsythe47 closed 8 years ago

deathsythe47 commented 8 years ago

Check out cg_weaponinit.c under case WP_BOWCASTER

weaponInfo->altFlashSound[0] = trap->S_RegisterSound( "sound/weapons/bowcaster/fire.wav");

Change to

weaponInfo->altFlashSound[0] = trap->S_RegisterSound( "sound/weapons/bowcaster/alt_fire.wav");