Closed deathsythe47 closed 8 years ago
Check out cg_weaponinit.c under case WP_BOWCASTER
case WP_BOWCASTER
weaponInfo->altFlashSound[0] = trap->S_RegisterSound( "sound/weapons/bowcaster/fire.wav");
Change to
weaponInfo->altFlashSound[0] = trap->S_RegisterSound( "sound/weapons/bowcaster/alt_fire.wav");
Check out cg_weaponinit.c under
case WP_BOWCASTER
weaponInfo->altFlashSound[0] = trap->S_RegisterSound( "sound/weapons/bowcaster/fire.wav");
Change to
weaponInfo->altFlashSound[0] = trap->S_RegisterSound( "sound/weapons/bowcaster/alt_fire.wav");