In MP, when you finish loading a map and get ingame as spectator, the screen abruptly cuts to the ingame view, and your camera does this hiccup motion. Like, it jerks forward and back really quick.
It looks bad. It also ruins the effect of the levelshot image transitioning into the ingame view. In singleplayer, you get a nice "wipe" effect for the levelshot transitioning to the ingame view, which is especially effective if the levelshot was taken from the perspective of the spawn. But in multiplayer, it just abruptly cuts to the ingame view and then jerks the camera around.
In MP, when you finish loading a map and get ingame as spectator, the screen abruptly cuts to the ingame view, and your camera does this hiccup motion. Like, it jerks forward and back really quick.
It looks bad. It also ruins the effect of the levelshot image transitioning into the ingame view. In singleplayer, you get a nice "wipe" effect for the levelshot transitioning to the ingame view, which is especially effective if the levelshot was taken from the perspective of the spawn. But in multiplayer, it just abruptly cuts to the ingame view and then jerks the camera around.
Would be nice to: