gripEnt->client->ps.forceGripMoveInterval = level.time + 300; //only update velocity every 300ms, so as to avoid heavy bandwidth usage
I haven't worked with any bandwidth-related things in JA, but would lowering this number actually cause any problems? It would nice to have grip not feel like a laggy piece of shit.
gripEnt->client->ps.forceGripMoveInterval = level.time + 300; //only update velocity every 300ms, so as to avoid heavy bandwidth usage
I haven't worked with any bandwidth-related things in JA, but would lowering this number actually cause any problems? It would nice to have grip not feel like a laggy piece of shit.