TheSil / base_enhanced

sil's base_enhanced server mod
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Grip 3 moving enemies around is laggy #123

Closed deathsythe47 closed 9 years ago

deathsythe47 commented 9 years ago

gripEnt->client->ps.forceGripMoveInterval = level.time + 300; //only update velocity every 300ms, so as to avoid heavy bandwidth usage

I haven't worked with any bandwidth-related things in JA, but would lowering this number actually cause any problems? It would nice to have grip not feel like a laggy piece of shit.

deathsythe47 commented 9 years ago

I tried setting it down to 1ms (1000Hz) and it worked perfectly fine. I think I'll set it down to 50, which would match an sv_fps of 20

entdark commented 9 years ago

Why not to count based on sv_fps instead of const value?