Closed deathsythe47 closed 9 years ago
Example:
Select jedi class (lightsaber) Complete final objective in a siege map At intermission, when the teams switch on the scoreboard, you hear lightsaber sound
Fixed this on client side, in CG_CheckPlayerG2Weapons() by adding (ps->pm_type != PM_INTERMISSION) condition for saber sound.
Example:
Select jedi class (lightsaber) Complete final objective in a siege map At intermission, when the teams switch on the scoreboard, you hear lightsaber sound