Closed deathsythe47 closed 8 years ago
It has to work with dispensers and canisters ammo only so rockets don't count. It was so since JK2 where you could charge your ammo with yellow-orange ammo stands, and it never worked for rockets. So it works as intended. Not a bug.
Oh, I see, I meant energy cells only give you ammo like the ammo stands from JK2. That's what I meant.
This seems to just add ammo that is for the weapon that targeted player has selected, so if he runs out of ammo, it should not give him any because he simply cannot have that weapon selected. Or am i missing something?
Yes it just gives ammo for selected weapon. I think it can be fixed by either making it give ammo for all weapons (like ammo dispenser/canister) or by setting ammo for empty weapon to 1 ammo.
Honestly, I think best solution is make it give ammo for all weapons, like dispenser/canister...
But in any case, it doesn't make sense that you can't get ammo if you have 0 ammo, when dispenser/canister can do it.
But why should this be same asdispenser? Isn't this more like tech giving you ammo for weapon you hold? While dispenser is more of a giving all machine.
It definitely can be updated to give ammo to all weapons you have, but then it is more like enhancement, current behaviour does not seem bugged. Especially when looking at code where it is clear that current behaviour was explicitly intented for only selected weapon.
If not give ammo to all weapons, then at least give 1 ammo to 0-ammo-weapons so we can get ammo for it
That would not make sense, i think better enhancement is to give ammo to all owned weapons. The point was that current behaviour is not a bug. To make your depiction more accurate you should have det pack in hands in first case and empty hands in second one ;)
Pic would still make no sense with hands instead of backpack
Maybe it wouldnt, but still that is what devs intented.
LoL, Sil, implement what he wants just for those amazing drawings. It made my day.
If you completely run out of ammo for a weapon (down to zero) and a tech gives you ammo, you won't get ammo for that weapon.
Example: Playing defense HW on Hoth I have 10 rockets and 300 bowcaster. I shoot 10 rockets and 100 bowcaster. I now have 0 rockets and 200 bowcaster. Tech gives me ammo by +using me(touching me with hand animation) for some time I now have 0 rockets and 300 bowcaster.
Definitely a bug, because ammo dispensers and ammo canisters can give you ammo if you are at 0. For some reason tech +use cannot.