Closed PentagramPro closed 9 years ago
Experiments with lighting settings revealed the following. If you change Reflection source to "Custom", you gain same effect as if you saved and loaded the game.
Ops, looks like false alarm. Google says that it is a bug in Unity Editor. When I built final package this issue disappeared.
Yeah, I've noticed and reported this bug what feels ages ago. It's doesn't affect builds, but it's still a MASSIVE pain in the ass.
Since Unity 5.3 (due in December) gives us multi-scene editing, we might see a fix then. I don't see how you can work on multiple scenes when only one is lit correctly.
Hello, It's me again :) I'm testing the game I was developing last few months and I noticed that loading the game results in breaking of global lighting.
Before loading:
After loading:
As you can see, skybox reflection becomes inactive and something changes about ambient lighting. However, I dont see any changes in settings when I pause the scene. Is this bug or some sort of configuration is needed?