TheSniperFan / unityserializer-ng

Resurrection of the discontinued Unity Serializer by Mike Talbot from WhyDoIDoIt.com (Unity 5)
MIT License
61 stars 17 forks source link

Problem with environment effects [Unity 5.2] #23

Closed PentagramPro closed 9 years ago

PentagramPro commented 9 years ago

Hello, It's me again :) I'm testing the game I was developing last few months and I noticed that loading the game results in breaking of global lighting.

Before loading: before_load

After loading: after_load

As you can see, skybox reflection becomes inactive and something changes about ambient lighting. However, I dont see any changes in settings when I pause the scene. Is this bug or some sort of configuration is needed?

PentagramPro commented 9 years ago

Experiments with lighting settings revealed the following. If you change Reflection source to "Custom", you gain same effect as if you saved and loaded the game.

PentagramPro commented 9 years ago

Ops, looks like false alarm. Google says that it is a bug in Unity Editor. When I built final package this issue disappeared.

TheSniperFan commented 9 years ago

Yeah, I've noticed and reported this bug what feels ages ago. It's doesn't affect builds, but it's still a MASSIVE pain in the ass.

Since Unity 5.3 (due in December) gives us multi-scene editing, we might see a fix then. I don't see how you can work on multiple scenes when only one is lit correctly.