Closed lukas-gerster closed 8 years ago
I'll look into this today. Does this only happen with certain types?
Can't seem to reproduce this. You'll need to tell me how to reproduce this step by step. And by that I mean starting from an empty project.
The serializer wants to destroy transform components on loading a level, generating an error message on each attempt. Unfortunately there is no traceback where this is called from the message. Example: 'Can't destroy Transform component of 'Text'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed.'