Currently the autobuy plugin bypasses limits imposed by adoxa's AmmoLimit plugin, allowing players to purchase ammo in excess of the set amount. It would be really good if this plugin could first check for an ammo_limit value on the [Munition] block and purchase up to that limit, rather than just taking the MAX_PLAYER_AMMO constant.
If an ammo_limit key is not found, it should fall back on whatever the default is set to.
Currently the autobuy plugin bypasses limits imposed by adoxa's AmmoLimit plugin, allowing players to purchase ammo in excess of the set amount. It would be really good if this plugin could first check for an
ammo_limit
value on the[Munition]
block and purchase up to that limit, rather than just taking theMAX_PLAYER_AMMO
constant.If an
ammo_limit
key is not found, it should fall back on whatever the default is set to.