Have changed the hullDrop1NickNameId and hullDrop2NickNameId fields to a single playerOnDeathCargo that can be populated with multiple commodities
Drop quantities are now calculated as fMass * hullDropFactor rather than remainingHoldSize * hullDropFactor * 0.5. This seems like a more sensible approach to take to hull drops, and I intend to expand upon this in the future.
hullDrop1NickNameId
andhullDrop2NickNameId
fields to a singleplayerOnDeathCargo
that can be populated with multiple commoditiesfMass * hullDropFactor
rather thanremainingHoldSize * hullDropFactor * 0.5
. This seems like a more sensible approach to take to hull drops, and I intend to expand upon this in the future.