The SendBestPath function basically emulates the player clicking on "Set Best Path" on the navmap. I traced down what happens on the client side and basically the client calls IServerImpl::RequestBestPath over network with the BestPathInfo struct and the struct size as parameters.
The SendBestPath function basically emulates the player clicking on "Set Best Path" on the navmap. I traced down what happens on the client side and basically the client calls IServerImpl::RequestBestPath over network with the BestPathInfo struct and the struct size as parameters.