Open IrateRedKite opened 1 year ago
faction_prop - jump_preference should determine what type of jump they will make: jumphole, jumpgate, or any (both). used to prevent NPCs from flying to their deaths for no reason.
formations - pl_pos should be the player position within the formation.
mbases - rumor_type2 is only used for the campaign. they are story specific rumors. the first two parameters appear to be conditions for the rumor to be available rumor_type2 = mission_07_loaded, freetime_07_08, 1, 393647
systeminfo - space_farclip overrides LOD ranges in the system. used to force ale effects like in omega-41 to display beyond 17k. Causes graphical glitches to planets when set higher than 150k (from Auriec @ Discovery)
systeminfo - rpop_solar_detection allows NPCs to spawn inside the bounding box of extremely large models like the Dyson Sphere. works systemwide. true/false (from Auriec @ Discovery)
@FireFlyEx Really sorry, I completely missed these with the issue board move to TSP Docusaurus! I've updated a number of these with aab12ef7369b74f8005f76dfc10206af8937c9dc.
Did you do any testing for jump_preference
? Given behaviours I've observed, I'm not content to just adjust this one on hearsay as it doesn't seem to be a hard limiter and I've seen some really funky behaviour from NPCs going out of their way to use jump holes when their preference is set to gate.
This issue is in place to track cases where there is information on an INI key, but it's not clear what it does or how precisely it functions. INI keys in the wiki that currently have an empty description should not be in here! Keys in this issue are only listed if their function is ambiguous and requires testing or further information to verify.
Hardcoded INIs
faction_prop.ini
[FactionProps] nickname_plurality
[FactionProps] jump_preference
(Specifically what does this actually do in terms of NPC behavior)formations.ini
[Formation] pl_pos
Confirm whether or not this is the squad leader position, and if not, what is it?lootprops.ini
[PhantomLoot] toughness_range
Confirm whether or not this is specifically player toughnessmbases.ini
[Mbase] diff
Is this value actually used?[GF_NPC] rumor_type2
How does this differ fromrumor
?news.ini
[NewsItem] category
[NewsItem] headline
ptough.ini
[PlayerToughnessScale] ptough_graph_pt
rankdiff.ini
[RankDiffDB] rank_diff
Typed INIs
asteroid_fields
[Field] cube_size
[Field] empty_cube_frequency
cockpits
[Cockpit] int_brightness
[Cockpit] head_turn
constants
Honestly too many to quickly list. Just go open the page and pick anything to test and verify.
effects
[Effect] vis_generic
encounters
[EncounterFormation] arrival
Testing required to see if-
and other arrival methods definitely work.[EncounterFormation ]allow_simultaneous_creation
We have an idea of what this is based on preliminary testing, but want to confirm behavior.[EncounterFormation] zone_creation_distance
This hasn't been livetested at all, we're only assuming this does what we think it does.solar
[Solar] nomad
[Solar] distance_render
sounds
[Sound] pitch_bendable
[Sound] streamer
system
[SystemInfo] space_color
[SystemInfo] rpop_solar_detection
[SystemInfo] space_farclip
[Object] ambient_color
[Object] Ambient
[Zone] mission_type
[Zone] vignette_type
Does this actually impact anything?[Zone] toughness
We think this is unused, but would be good to rule it out[Zone] repop_time
Approximate understanding of how this works, but testing provides very inconsistent results. There `is a level of pseudo randomness involved and we would like to know the details.[Zone] max_battle_size
[Zone] relief_time
Approximate understanding of how this works, but testing provides very inconsistent results. There is a level of pseudo randomness involved and we would like to know the details.[Zone] usage