Closed EntityinArray closed 9 months ago
Looks like it's caused by EnhancedBlockEntities. There are settings in the enhanced_bes.properties
file in the config
folder related to bells. Could you try setting render_enhanced_bells
to false
and see if that fixes the issue?
Yes, no more crashing with render_enhanced_bells
in config/enhanced_bes.properties
set to false
reported to devs https://github.com/FoundationGames/EnhancedBlockEntities/issues/185
Alright I went ahead and set it to false in the pack as well
I figured out the cause of the crash. Default install of Statech Industry doesn't crash out of the box, this crash only occurs with Iris with any shaders on. I think we could keep enhanced bells disabled until they fix compatibility with shaders
The performance impact of having this setting to false is probably insanely minimal. It would be better to avoid having a potential crash rather than maybe save ~1fps
Ringing bells in villages crashes the game every time Apparently caused by foundationgames.enhancedblockentities Crash log: https://pastebin.com/jKCwGZzN
Video that demonstrates the crash: https://files.isekai.su/statech_bell_bug.mp4
Statech Industry 1.1.9
Tell me if any other info is needed, thank you!