Closed Koslas1 closed 5 months ago
These items are setup so that they cascade into the actual item that rewards xp, in this case the normal fossil before cleaning & enriching:
You will see that in the second image we jump up to 102
large fossils instead of 97
large fossils. If you aren't seeing this it's because you do not have this config option enabled:
If you think this is bad design then we can merge your PR after you remove this cascading feature from the activities:
SMALL_LIMBS(ItemID.SMALL_FOSSILISED_LIMBS, "Small limbs", 1, 500,
ExperienceItem.SMALL_LIMBS, null, new ItemStack(ItemID.UNIDENTIFIED_SMALL_FOSSIL, 1)),
would change to
SMALL_LIMBS(ItemID.SMALL_FOSSILISED_LIMBS, "Small limbs", 1, 500,
ExperienceItem.SMALL_LIMBS, null, null),
My apologizes, I didn't see it was working like that, however when editing it I did notice you were calling the same fossil for each item. It wasn't that clear to me that was how it worked, as you'll be able to see it's a bit hard to read my prayer in #142
Fixed xp for the cleaned fossils on Fossil island (Was showing 0xp)