Open xezon opened 1 year ago
Fixing this issue would make all China Generals, but especially Infantry General stronger, because 5+ Tank Hunters loaded in Outpost and Helix would always have Horde bonus.
Currently, China needs to carefully garrison to carry Horde bonus into the garrison.
This could effectively serve as a counterbalance to offset fixing the fire rate bonus described in #1629.
In 1.04, you have an Outpost with 3 guys and add another 2 guys, and they all fire with the default +25% rate of fire.
If the default +25% fire rate is fixed / removed and the garrison horde calculation is fixed, then adding the extra 2 guys will apply horde and reapply that lost +25% fire rate.
I don't think this makes inf/china stronger. Anyone who knows about this behaviour uses it. If anything, it might make china weaker. Consider the following situation which I daresay is common: You have an outpost with 4 tank hunters and 1 minigunner. They were loaded horded. You come up against a missile defender. You unload your minigunner and continue driving your outpost around with full horde bonus despite having 4 tank hunters only.
The reverse never adds any benefit for people who know the behaviour.
For context, I want to add my thoughts on why I think this is an issue. It's because this issue is a major noob punisher and a barrier to entry. Even many players who are otherwise fairly decent mechanically don't know about this. It's not transparent.
What is the expected behaviour?
Units will Horde in close proximity outside garrisons as is. Units will also Horde inside the same garrison. Troops inside garrisons will not Horde with outsiders and vice versa.
Troops will Horde in close proximity outside garrisons as is. Troops inside garrisons will also Horde with outsiders and vice versa.
Method 2 would grant more opportunities to Horde than Method 1. For example two Infantry Outposts next to each other could already Horde.
Good question.
If we implement either method, it's important to notice that this is a nerf, not buff, to China. This is because players who know this mechanic can create outposts of less than 5 infantry but still with a quasi-permanent horde bonus.
Method 3 (consistency with old behaviour) Have horde activate in a transport/building with >=5 infantry and never deactivate. Pros: keeps current behaviour, keeps pro same and buffs noobs. Cons: this feels wrong.
Despite me suggesting this I probably prefer method 1 or 2.
players who know this mechanic can create outposts of less than 5 infantry but still with a quasi-permanent horde bonus.
For all intents and purposes this can be effectively considered an exploit.
What is the expected behaviour?
I prefer method 1 because it aligns with the original design, is the most intuitive, is closer to existing gameplay and is what players likely already expect to be the case.
I also think Method 1 is reasonable.
Is any of this achievable with INI?
Is any of this achievable with INI?
Executable, unfortunately.
China Horde bonus is not activated with garrisoned units in proximity.
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