TheSuperHackers / GeneralsGamePatch

Community Patch to fix and improve original Generals Zero Hour 1.04
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More Death Types for Air Vehicles #1650

Open MavroGada2 opened 1 year ago

MavroGada2 commented 1 year ago

Different dying behaviors for air vehicles can be good like other units which had.

Comanche with normal death type(Original):

https://user-images.githubusercontent.com/103841664/217869582-4f5d2412-1c24-46b8-ba5a-227602948829.mp4

Comanche with explosive death type:

https://user-images.githubusercontent.com/103841664/217871901-b338b7b7-2003-4eb2-8abf-3e3e255c611d.mp4

Raptor with normal death type(Original):

https://user-images.githubusercontent.com/103841664/217877315-ac6d7155-0d17-411a-b629-406117f4bd7e.mp4

Raptor with explosive death type:

https://user-images.githubusercontent.com/103841664/217877444-681f6597-26b9-45de-861d-8fa8cca97c5b.mp4

xezon commented 1 year ago

The exploding Raptor looks great. Not so sure about the exploding Comanche.

MavroGada2 commented 1 year ago

I have better plans for comanche. (devs didn't finish propeller model but I putted it for experiment )

https://user-images.githubusercontent.com/103841664/217913565-1e766548-e702-4777-8c92-7e1d1ea213e9.mp4

Hollywood style escape:

https://user-images.githubusercontent.com/103841664/217913787-950475f2-7b86-4e28-af0e-30aaf951e2c3.mp4

MavroGada2 commented 1 year ago

Use of object with slowdeath instead of debris:

https://user-images.githubusercontent.com/103841664/218045271-d28675bc-086c-4388-8ef9-554a806ed0e0.mp4

xezon commented 1 year ago

Looks nice. Can you post the codes for Raptor, Comanche, (Chinook, Helix)?

MavroGada2 commented 1 year ago

I didn't make for other helis yet. And changed raptor debris to object for hit the ground effects.

AirBomb.txt

MavroGada2 commented 1 year ago

Because of heavy swing animation of Helix, the transition from life to death doesn't flow like comanche.

I wanted to give the feeling that something really big is dying.

Now i noticed i didn't add shadow to dying objects.

https://user-images.githubusercontent.com/103841664/218118037-170ed262-09db-436d-8767-ccab7a2ad547.mp4

MavroGada2 commented 1 year ago

Chinook is losing front propeller and fall accordingly. Shadows and objects added to all.

https://user-images.githubusercontent.com/103841664/218143155-e26e0734-e4da-46a2-9cb2-43ebd309acdb.mp4

File:

AirBomb.txt

xezon commented 1 year ago

The transition between flying and death does not look good. The original transition looks much better.

MavroGada2 commented 1 year ago

Yes but we can add another helislowdeath or jetslowdeath modules which working correctly with locomotor. I tried something before but didn't get good result. I will look at.

MavroGada2 commented 1 year ago

Jetslowdeath;

https://user-images.githubusercontent.com/103841664/218254698-1fc6bb6a-eddc-44d9-a64d-3114f10ceeb3.mp4

xezon commented 1 year ago

That looks much better indeed. There is still a small hickup on crash. Not sure if this is as per original behaviour.

MavroGada2 commented 1 year ago

Because of roll effect from jetslowdeath, default ocl is not spawn at the last moment of the helicopter. I wrote new coordination for ocl and watched frame by frame, new ocl is very close to helix's last position but other groundhit effects not in the center anymore because of new coordinations.

https://user-images.githubusercontent.com/103841664/218258175-abde98f0-d2df-4bb9-8f08-63f6cdceee67.mp4

Helislowdeath:

Not good but a option

https://user-images.githubusercontent.com/103841664/218258253-10425b7f-995a-482e-96d9-3696c5adb896.mp4