Closed xezon closed 1 year ago
Object ChinaTankOverlordGattlingCannon
Behavior = AIUpdateInterface ModuleTag_03
Turret
ControlledWeaponSlots = PRIMARY SECONDARY
TurretTurnRate = 60 ; turn rate, in degrees per sec
TurretPitchRate = 60
AllowsPitch = Yes
End
AutoAcquireEnemiesWhenIdle = Yes
End
Object ChinaHelixGattlingCannon
Behavior = AIUpdateInterface ModuleTag_03
Turret
ControlledWeaponSlots = PRIMARY
TurretTurnRate = 60 ; turn rate, in degrees per sec
TurretPitchRate = 60
AllowsPitch = Yes
End
AutoAcquireEnemiesWhenIdle = Yes
End
Object ChinaGattlingCannon
Behavior = AIUpdateInterface ModuleTag_06
Turret
ControlledWeaponSlots = PRIMARY SECONDARY
TurretTurnRate = 180 ; turn rate, in degrees per sec
TurretPitchRate = 180
AllowsPitch = Yes
FiresWhileTurning = Yes
NaturalTurretPitch = 45 ; this keeps it aimed half way between land and sky
MinIdleScanInterval = 250 ; in milliseconds
MaxIdleScanInterval = 250 ; in milliseconds
MinIdleScanAngle = 0 ; in degrees off the natural turret angle
MaxIdleScanAngle = 360 ; in degrees off the natural turret angle
End
AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
MoodAttackCheckRate = 250
End
Object ChinaTankGattling
Behavior = AIUpdateInterface ModuleTag_03
Turret
ControlledWeaponSlots = PRIMARY SECONDARY
TurretTurnRate = 180 ; turn rate, in degrees per sec
TurretPitchRate = 180
AllowsPitch = Yes
FiresWhileTurning = Yes
NaturalTurretPitch = 45 ; this keeps it aimed half way between land and sky
; since you never know from whence cometh danger
End
AutoAcquireEnemiesWhenIdle = Yes NotWhileAttacking
MoodAttackCheckRate = 250
End
So essentially ChinaGattlingCannon and ChinaTankGattling turn 3 times as fast as ChinaTankOverlordGattlingCannon and ChinaHelixGattlingCannon.
The Overlord version deserves to perform a little better imo, $1200 is quite expensive vs only a $700 gat tank, but ofcourse you have no stealth detection then.
The thing is that the Helix and Overlord versions have to be treated equally and I'm not sure how much room there is to buff the Gatlix? Overall it seems more effective than the Overlord version.
For reference, here is also the Overlord gun turret turn rate:
Behavior = TransportAIUpdate ModuleTag_03
Turret
TurretTurnRate = 60 ; turn rate, in degrees per sec
ControlledWeaponSlots = PRIMARY
End
AutoAcquireEnemiesWhenIdle = Yes
End
Perhaps it would be worthwhile to test with a Gattling Turret Turnrate of 90. That would already be a 50% improvement, half as fast as Gattling Tank and Gattling Cannon (building).
think these are more appropriately comparable vs the Static Defense Gatling Turret, since they're basically a mobile identical version of them
In Original, the regular Overlord has Turn Rate 60 and Gattling Cannon has Turn Rate 60. This creates awkward situation where Gattling Turret will try to keep aim on vehicle turn, but cannot keep up, so it will eventually just fire a few rounds.
This does not happen with Nuke Overlord (Turn Rate 80), nor with patched Overlords (Turn Rate 70, #1813, #1854), because the vehicle turn rate is larger than that of the turret.
Increasing Gattling Turret Turn Rate above vehicle Turn Rate should give tangible performance boost.
Increasing Gattling Turn Rate above Vehicle Turn Rate will definitely make it snappier. In combat situations where the tank needs to turn it will perform better accordingly.
Do we want this?
I like this, turn rate 90 looks good, but not too good since won't shoot at full rate which is also a good thing
Next should be the gatlix as well
Actually above videos are useless. When engaging enemy units the main turret will likely also rotate, so Gattling Cannon can catch up, because it can then turn with 60 + 60 degrees per second, which is faster than 70 and 80 chassis turn rate.
Is not clear to me if Gattling Turret needs to be faster. We already increased Overlord movement speeds with #1813, #1854. Adding more improvements could be too much. The Overlord is meant to more sluggish than other units.
Unless balance really requires it, the turn rate should be the same as the stationary Gatling gun.
Actually i just tested, the main issue is not the Gatling turret speed, the problem is that Gatling turret waits until the whole tank is facing the air unit before shooting, while it does shoot a shot or two during the tank turn, i managed to find out that there are sometimes where it doesn't shoot at all until both the tank and it's turret be all facing the enemy unit along with the Gatling turret, meaning the gatling turret has always been reaching the target first, but doesn't shoot until it's fully aligned, which is why it sucks vs air
Gatling turret waits until the whole tank is facing the air unit before shooting
Can you retest in Patch? I suspect this was already fixed.
I am unable to observe issues with Plane attacks. The Turret is quick enough to keep up with plane speeds and kill them.
I suspect this was already fixed.
Yes, that should be fixed by https://github.com/TheSuperHackers/GeneralsGamePatch/pull/313
Closing this for now. Overlords are already performing better.
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